
We each have our own optimization standards, and I am cognizant of the fact that mine is on the higher end of the bell curve. Admittedly, not everyone will agree with where I set the "balanced" bar in all cases.

This can mean too good for their cost (or, and especially, just too good in general), or it can mean too expensive when compared to another option that does the same exact thing in a more balanced manner. This means one has to avoid options that are unbalanced with the rest of the game. It is to define a character as precisely as one can while ensuring that all characters made using the same design principles are tightly balanced with each other.

The goal here is not to build the most effective character on the lowest budget possible.
